Callum

A long time fan of all things nerd related, i've spent most of my life either going through video games or watching the best of the worst of science fiction and fantasy films. Video game wise I’ve been playing various things since the time of the N64 and have gone through everything from Daikatana to Dwarf Fortress since then. I'm also a fan of all things Warhammer and Hellboy.

Jul 272014
 

E-sports_Starcraft

One of the biggest problems which video games face outside gaming communities is the adamant refusal to see them as a legitimate media. We’ve seen this many times before, between being scapegoated for killings to being openly mocked by critics of other “legitimate” forms of media. Now it’s happened again, this time with the BBC putting a negative spin on Twitch.tv and e-sports. The video covering the subject lasts only three-and-a-half minutes and does contain a few relevant points of information, but on the whole it does a very bad job at truly informing the public about what the scene is like. Or, for that matter, even doing so in an unbiased manner.

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Jul 152014
 

Glitchspace_Video_Game

Serving more as a proof of concept at this time than anything else, Glitchspace proves to be a uniquely intriguing combination of elements. Puzzle games are far from rare in this day and age, fewer still which feature the protagonist carrying a gun-like item in a stark white environment thanks to Portal, but then you start to see just what makes it stand out so much. Combining together first person platforming with mathematical equations and logic tasks, it sounds on the surface like a fairly generic release. Then you get into exactly how it handles these elements. Rather than a single game, the entirety of Glitchspace plays out as if it were two separate titles, one hidden inside the other, and occasionally intersecting at specific points.
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Jul 132014
 

kinopoisk.ru

This one was a step in the right direction. For once it seemed that Michael Bay was listening to criticism about his films, Robert Orci wasn’t about to make things even dumber than usual, less humans were present, and things were being taken seriously. For the first time in the series, it felt like someone beyond the effects and stunts departments were actually trying to aim for high quality. That said, it’s only better because the bar has already been set so low for this series. So while it might be better than Revenge of the Fallen, it’s still a really bad summer action film.

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Jul 122014
 

electronic_arts_peter_moore

Yet another person high up has opened his mouth and said something extremely stupid. The last time we properly covered this sort of thing was when Dan Didio declared superheroes did not deserve to be happy. Now we have the head of a major publishing giant stating that a large chunk of the gaming community in general is opposed to all change and progression. Not only that but they are openly holding it back from having the gaming industry as a whole entering a golden age.

Quoted on gamesindustry.biz among other websites, Electronic Arts COO Peter Moore stated the following: 

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Jul 032014
 

Sunless_Sea

We’re going to be doing things a little different today, as this is a look into a game that’s not finished. There’s still a great deal of work to be done to it, many problems or minor errors to remove, but it still has a great deal of potential. More than enough to warrant giving it a look now and playing through the locations already established. That game would be Sunless Sea.

Set in the same universe as Failbetter Games’ excellent Fallen London, the game sees you captaining a ship and attempting to make a life for yourself in the monster infested underground zee. That’s really it, from there on you make your own choices and the world is your oyster with any decisions, actions or plot threads arising thanks to your actions. In almost every respect it emulates what made the likes of Wing Commander: Privateer and Freelancer such fantastic titles, but goes a few steps further.

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Jun 252014
 

Knightmare_Tower

In many respects Knightmare Tower is very similar to our last review. It’s straightforwards arcady action which gradually scales over time and rewards the player with ever increasing buffs. You slaughter your way through hordes of foes until final victory and at the end of the day it’s gaming distilled down to pure, raw, fun through relentless combat. However, there’s a few things which clearly set it apart from Meltdown, the least of which is the visual style and setting.

Following the most quintessential of generic fantasy plots, a villain appears, storms a king’s castle and kidnaps his princesses. Imprisoning them within a tower of monsters, a knight is enlisted to free them and slay all hellspawn which lay wait in his path. Of course, few traditional fantasy myths have said knight launching himself up the tower via rocket. Or for that matter, feature several hours of the hero air-juggling himself into low orbit via the corpses of his enemies.
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Jun 162014
 

Cthulhu_Saves_the_World_Review

As you can probably guess from the title, this one is a parody of the highest degree. Cthulhu Saves The World is the latest in a long line of RPG parody titles released by Zeboyd Games. Responsible for the likes of Breath of Death VII, the company specialises in parodies of classic RPG titles, often with tentative links to the horror genre in some way. However, even taking into account that a past title featured a zombie were-vampire as a protagonist, this one has an especially unique premise.

Emerging from the oceans, Great Cthulhu prepares to conquer the world. Knowing it will be an easy victory, he is none the less somehow stopped by a single mage who confronts him from a cliff face. With his power sealed away and reduced to a fraction of his usual size, Cthulhu washes up on a nearby beach where he learns (by listening into the narrator, naturally) that the only way to break the curse is to become a true hero. Determined to regain his unworldly power, Cthulhu sets out to become a true hero so he might conquer the planet personally…

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Jun 112014
 

Meltdown_Video_Game

Recently ported onto PC from the iOS and Android, Meltdown sees the player stepping into the combat boots of generic silent space marine Zed, fresh off of the cloning vats his kind are churned out from. Well, actually that’s not entirely fair, he’s still far more memorable than any Call of Duty protagonist. Tasked with taking down a rogue AI on a space station by a shadowy corporation, Zed must fight his way down multiple levels armed only with his bandanna and a wide assortment of guns. The thing is though, none of this matters and for once this is a move for the better. Forgotten even as the tutorial begins, the game instead places total emphasis upon what it does best: Classic top-down arcade style shooting.
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