Sometimes I come out of the woodwork to review some things. This time around I’ve had the opportunity to play SpellForce 2 – Demons of the Past, another installment in a series of SpellForce games, a third expansion to SpellForce 2: Shadow Wars.
Hi, I’m Serge. It’s okay if you don’t remember me. I used to write a lot for this site, now I write very little, and I’m desperately trying to fix that. In that attempt, here is my personal feature to say goodbye to the last generation of consoles. The Xbox One and the PS4 are finally here, and while there are only like, 15 games total on both , it is the dawn of a new era. With that being said, I actually started to think what games changed gaming for me in the last generation. Here is my list.
It’s November, and that means it is indeed time for the annual shooter influx to hit the consoles. Battlefield? Check. Call of Duty? Check. A few others who want to throw their hat in the ring? Check. New console launch? A once in a long few check. What’s the difference this year you may ask? Well, for starters, the games are out on both current and next-gen consoles so it’s hard to judge since your experiences might vary depending on the version you get your hands on. Even so, here is the Call of Duty: Ghosts review you’ve been waiting for (or not).
After a delay, a lot of hype and a slew of trailers in the last few weeks it’s finally here. GTA V graced the consoles on September 17 and gaming world as we know it may never be the same. It’s hard for me to talk about GTA V, mostly because the more I spend talking about it the more time it takes away from me actually playing it. And that’s a terrible thought, because I can’t stand the thought of anything taking away time from me playing GTA V.
The Bureau took a long and weird trip to get to our gaming consoles this summer. At first, it started as a first-person shooter. When that brought out the outrage of the fans, Fireaxis games came out with the game we wanted – a tactical turn-based strategy from a top-down view. But The Bureau didn’t give up, and a year later we have a tactical third-person shooter which is reminiscent of a mix between last year’s successful Enemy Unknown and Mass Effect 3. Does it take the best of both worlds, or is it a hybrid child nobody wanted?