Connor "Incontrol" McDonald

May 142013
 

zeno-clash-2

There are games out there that adhere to, or invented, such staple mechanics and tropes that they stand out as shining exemplars of their genre. And then there are games noteworthy for their genre-bending ability, for being able to discard some of all of these tropes and still feel pretty exemplar…ific.

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Feb 042013
 

skulls-of-the-shogun-title-screen-e1359541442968

Skulls of the Shogun is the new turn-based strategy game just released on the Xbox LIVE Arcade as well as all Windows 7 and 8 platforms by developer 17-Bit. Generally speaking I have a pretty love-hate relationship with these types of games. As a lover of strategy and the contemplation and implementation of said strategy, these Final Fantasy Tactics’-style time-wasters should be right up my alley. I could never get into the majority of them, however. I think it has something to do with the grueling learning curve and massive penalty for failure, like having to start a 2-hour long battle over again from the beginning. Stuff like that always gave me the impression that the game was taking itself a little too seriously, you know, like the challenge of the game was subverting the fun? Maybe that was just me.

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Jan 312013
 

dialight

Although Torchlight 2 and Diablo 3 are their own different games and are both great in their own way, you can’t help but think how come Torchlight 2 is a lot more entertaining than Diablo 3, and why Diablo 3 should have been Torchlight 2, if you’re not already confused  here are a few comparisons.

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Jan 232013
 

ftlFaster Than Light is a design masterpiece from developer Subset Games. It’s not about flashy graphics or cutscenes or famous voices or epic narratives. It joins – in my opinion – a prestigious fraternity of design-based games I feel is swelling in the Indie realm as of now.

For me, a guy who is normally all about pushing the limits of graphics and ambiance, blurring the lines between reality and the game, so to speak; playing games like this is like visiting one of those old open air pioneer museums. You might not be interested all the time, but on occasion it’s nice to go back and see what gaming was like before High-Def.

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