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Serving more as a proof of concept at this time than anything else, Glitchspace proves to be a uniquely intriguing combination of elements. Puzzle games are far from rare in this day and age, fewer still which feature the protagonist carrying a gun-like item in a stark white environment thanks to Portal, but then you start to see just what makes it stand out so much. Combining together first person platforming with mathematical equations and logic tasks, it sounds on the surface like a fairly generic release. Then you get into exactly how it handles these elements. Rather than a single game, the entirety of Glitchspace plays out as if it were two separate titles, one hidden inside the other, and occasionally intersecting at specific points.
This one was a step in the right direction. For once it seemed that Michael Bay was listening to criticism about his films, Robert Orci wasn’t about to make things even dumber than usual, less humans were present, and things were being taken seriously. For the first time in the series, it felt like someone beyond the effects and stunts departments were actually trying to aim for high quality. That said, it’s only better because the bar has already been set so low for this series. So while it might be better than Revenge of the Fallen, it’s still a really bad summer action film.
Yet another person high up has opened his mouth and said something extremely stupid. The last time we properly covered this sort of thing was when Dan Didio declared superheroes did not deserve to be happy. Now we have the head of a major publishing giant stating that a large chunk of the gaming community in general is opposed to all change and progression. Not only that but they are openly holding it back from having the gaming industry as a whole entering a golden age.
Quoted on gamesindustry.biz among other websites, Electronic Arts COO Peter Moore stated the following:
We’re going to be doing things a little different today, as this is a look into a game that’s not finished. There’s still a great deal of work to be done to it, many problems or minor errors to remove, but it still has a great deal of potential. More than enough to warrant giving it a look now and playing through the locations already established. That game would be Sunless Sea.
Set in the same universe as Failbetter Games’ excellent Fallen London, the game sees you captaining a ship and attempting to make a life for yourself in the monster infested underground zee. That’s really it, from there on you make your own choices and the world is your oyster with any decisions, actions or plot threads arising thanks to your actions. In almost every respect it emulates what made the likes of Wing Commander: Privateer and Freelancer such fantastic titles, but goes a few steps further.
In many respects Knightmare Tower is very similar to our last review. It’s straightforwards arcady action which gradually scales over time and rewards the player with ever increasing buffs. You slaughter your way through hordes of foes until final victory and at the end of the day it’s gaming distilled down to pure, raw, fun through relentless combat. However, there’s a few things which clearly set it apart from Meltdown, the least of which is the visual style and setting.
Following the most quintessential of generic fantasy plots, a villain appears, storms a king’s castle and kidnaps his princesses. Imprisoning them within a tower of monsters, a knight is enlisted to free them and slay all hellspawn which lay wait in his path. Of course, few traditional fantasy myths have said knight launching himself up the tower via rocket. Or for that matter, feature several hours of the hero air-juggling himself into low orbit via the corpses of his enemies.