Current opinion among many critics of gaming that story should never come before gameplay when it comes to this medium. Emphasis should always focus upon how the player can directly affect a story play straight into video game’s greatest advantage over television and film: It’s interactivity. Here however we may have one of the rare releases which defies that rule, yet dies it well enough for it not to harm the title.
As a whole, Fallen London is an extremely strange kind of game to try and pin into any genre. Its gameplay is minimal, coming down to choices or statistics, progression can be limited at times and on occasions you can find yourself farming quests for basic loot and experience. Yet despite that it manages to remain thoroughly engaging the entire way through, offering you the chance to carve out your own story and backs it up with darkly humourous writing, great choices and a fantastical world.