Jul 152014
 

Glitchspace_Video_Game

Serving more as a proof of concept at this time than anything else, Glitchspace proves to be a uniquely intriguing combination of elements. Puzzle games are far from rare in this day and age, fewer still which feature the protagonist carrying a gun-like item in a stark white environment thanks to Portal, but then you start to see just what makes it stand out so much. Combining together first person platforming with mathematical equations and logic tasks, it sounds on the surface like a fairly generic release. Then you get into exactly how it handles these elements. Rather than a single game, the entirety of Glitchspace plays out as if it were two separate titles, one hidden inside the other, and occasionally intersecting at specific points.
Continue reading »

Share
Jul 032014
 

Sunless_Sea

We’re going to be doing things a little different today, as this is a look into a game that’s not finished. There’s still a great deal of work to be done to it, many problems or minor errors to remove, but it still has a great deal of potential. More than enough to warrant giving it a look now and playing through the locations already established. That game would be Sunless Sea.

Set in the same universe as Failbetter Games’ excellent Fallen London, the game sees you captaining a ship and attempting to make a life for yourself in the monster infested underground zee. That’s really it, from there on you make your own choices and the world is your oyster with any decisions, actions or plot threads arising thanks to your actions. In almost every respect it emulates what made the likes of Wing Commander: Privateer and Freelancer such fantastic titles, but goes a few steps further.

Continue reading »

Share
Jun 252014
 

Knightmare_Tower

In many respects Knightmare Tower is very similar to our last review. It’s straightforwards arcady action which gradually scales over time and rewards the player with ever increasing buffs. You slaughter your way through hordes of foes until final victory and at the end of the day it’s gaming distilled down to pure, raw, fun through relentless combat. However, there’s a few things which clearly set it apart from Meltdown, the least of which is the visual style and setting.

Following the most quintessential of generic fantasy plots, a villain appears, storms a king’s castle and kidnaps his princesses. Imprisoning them within a tower of monsters, a knight is enlisted to free them and slay all hellspawn which lay wait in his path. Of course, few traditional fantasy myths have said knight launching himself up the tower via rocket. Or for that matter, feature several hours of the hero air-juggling himself into low orbit via the corpses of his enemies.
Continue reading »

Share
Jun 132014
 

Podcast128

This week on the Paranerds podcast, the Paranerds speak about Batman: Arkham Origins, Quadblast, Kirby Triple Deluxe, X-Men:Days of Future Past, Yoshi’s Island, Ocarina of Time, Kirby’s Dream Land and Skyrim. The two break the routine by announcing some deals of the week  and also focusing this week on E3 including Microsoft, Sony, Battlefield: Hardline for PC and Nintendo.

Continue reading »

Share
Jun 062014
 

Skyborn_Review

Of all the games we have reviewed on here, Skyborn is an unusual release. Along with being created on the RPGMaker system with only basic assets, it very much feels like a proof of concept. Much like the original Zone of the Enders, you can tell there’s a good game in there with brilliant ideas behind it, but with more money and time something truly outstanding could have been made. It’s satisfying, and Dancing Dragon clearly knew exactly what they wanted to create, but so much feels like it’s trying to prove what they could do with some more resources.

Set in the steampunk post-war world, the magically empowered winged skyborn hold dominion over the land. Working as best she can under their occupation, mechanic Clara Spencer attempts to make ends meet by repairing the various airships which humans use for transport. However, when her brother not only sells the shop but marries her off to the noble born Sullivan, things start to become a little more complicated…
Continue reading »

Share
May 232014
 

Bioshock_Burial_At_Sea_Poster

A warning to all about to read this article: There will be spoilers. Lots and lots of spoilers as this is going to be discussing the whole damn Bioshock saga from beginning to end. If you’ve yet to play any of the games, this is one you might want to skip.

Seen by many as a love letter to the fans, Bioshock Infinite: Burial At Sea served as a final tribute to the worlds of Rapture and Columbia. Along with a return of many characters, it offered the player an opportunity to witness events otherwise unseen in any previous titles. To see Rapture in a time when it was relatively stable, to speak with Atlas (or Fontaine if you prefer) when he was leading his revolution or to explore Fink Industries when it had been overrun by the Vox Populi.

The issue is that, for all of this, you only needed to scratch the surface to see the many problems Burial At Sea caused. In the name of fan-service, this love letter managed to utterly wreck the stories of both worlds and cause no end of continuity issues and narrative failings. Nearly all of these served only to mix up the games’ messages and dilute what was once a very strong story.

So, here’s ten failings which ultimately ruined Bioshock Infinite: Burial At Sea.

Share