It’s a bit hard to pin down Gravi in terms of where it stands as a game. Not just due to the style and approach it takes with an inventive mechanics system, but because it feels like it’s trying to be a more forgiving version of many hardcore platformers. Things like Kaizo Mario and, to an extent, I Wanna Be The Guy, the ones which are determined to make your life as absolutely painful as possible an capable of driving grown men to tears. This is because while it retains many of the complex patterns of instant death machines, rows of spikes and player manglers it lacks the frustratingly impossible aspects which force you to rage quit like strict time-limits and vast numbers of invincible enemies.
It seems like it’s trying to keep the best aspects of the frustratingly impossible platformers but limits their cruelty to make it available to a wider audience.
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