Jul 032014
 

Sunless_Sea

We’re going to be doing things a little different today, as this is a look into a game that’s not finished. There’s still a great deal of work to be done to it, many problems or minor errors to remove, but it still has a great deal of potential. More than enough to warrant giving it a look now and playing through the locations already established. That game would be Sunless Sea.

Set in the same universe as Failbetter Games’ excellent Fallen London, the game sees you captaining a ship and attempting to make a life for yourself in the monster infested underground zee. That’s really it, from there on you make your own choices and the world is your oyster with any decisions, actions or plot threads arising thanks to your actions. In almost every respect it emulates what made the likes of Wing Commander: Privateer and Freelancer such fantastic titles, but goes a few steps further.

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Jun 162014
 

Cthulhu_Saves_the_World_Review

As you can probably guess from the title, this one is a parody of the highest degree. Cthulhu Saves The World is the latest in a long line of RPG parody titles released by Zeboyd Games. Responsible for the likes of Breath of Death VII, the company specialises in parodies of classic RPG titles, often with tentative links to the horror genre in some way. However, even taking into account that a past title featured a zombie were-vampire as a protagonist, this one has an especially unique premise.

Emerging from the oceans, Great Cthulhu prepares to conquer the world. Knowing it will be an easy victory, he is none the less somehow stopped by a single mage who confronts him from a cliff face. With his power sealed away and reduced to a fraction of his usual size, Cthulhu washes up on a nearby beach where he learns (by listening into the narrator, naturally) that the only way to break the curse is to become a true hero. Determined to regain his unworldly power, Cthulhu sets out to become a true hero so he might conquer the planet personally…

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Jun 062014
 

Skyborn_Review

Of all the games we have reviewed on here, Skyborn is an unusual release. Along with being created on the RPGMaker system with only basic assets, it very much feels like a proof of concept. Much like the original Zone of the Enders, you can tell there’s a good game in there with brilliant ideas behind it, but with more money and time something truly outstanding could have been made. It’s satisfying, and Dancing Dragon clearly knew exactly what they wanted to create, but so much feels like it’s trying to prove what they could do with some more resources.

Set in the steampunk post-war world, the magically empowered winged skyborn hold dominion over the land. Working as best she can under their occupation, mechanic Clara Spencer attempts to make ends meet by repairing the various airships which humans use for transport. However, when her brother not only sells the shop but marries her off to the noble born Sullivan, things start to become a little more complicated…
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Jan 222014
 

Styx_Master_of_Shadows

Despite their hit and miss nature when it comes to their games, Cyanide has an affinity when it comes to dark fantasy. Having adapted a number of tabletop titles in the past, including Games Workshop’s Blood Bowl, they’re similarly familiar with the more cartoonish or trope subverting side of fantasy games. As such, between the synopsis and screenshots the recent announced Styx: Master of Shadows sounds like something well worth looking into.
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Jan 152014
 

LORDS of the FALLEN

Fans looking forwards to the upcoming dark fantasy RPG in the vein of Dark Souls were rewarded today with new screenshots displaying heroes and monsters battling one another. As part of a promotional effort by Deck 13 and CI Games, the two released depict figures engaged in duels against one another, both displaying some variety of equipment and the settings available to the players.  The first is set in a open ruined courtyard between a human and a monstrous figure wielding a scimitar, the second a man with two daggers fighting a brute with a head on fire.
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Jan 242013
 

In every genre there is one defining aspect which usually makes them stand out and defines them from all others. One specific element above all others which helps them to appeal to a certain audience. In Rogue-like games it’s the potential for failure and the sheer uphill battle you face, with fighting games it’s the ability to break out endless combos and air-juggle your opponent through the air for minutes on end, and in RTS titles it’s the potential for how thoroughly you can obliterate them. In RPGs of many subgenres it tends not to be the stats or combat which is the most memorable but the stories driving them forwards. Any story can make or break an RPG, especially in how the ending is handled as Bioware found out not too long ago, so what could be considered the best within the genre?

Here’s few suggestions with Paranerds.com’s Top Ten Greatest RPG Endings. (Spoilers! [Obviously])
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