Jan 222014
 

Styx_Master_of_Shadows

Despite their hit and miss nature when it comes to their games, Cyanide has an affinity when it comes to dark fantasy. Having adapted a number of tabletop titles in the past, including Games Workshop’s Blood Bowl, they’re similarly familiar with the more cartoonish or trope subverting side of fantasy games. As such, between the synopsis and screenshots the recent announced Styx: Master of Shadows sounds like something well worth looking into.
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Jan 152014
 

LORDS of the FALLEN

Fans looking forwards to the upcoming dark fantasy RPG in the vein of Dark Souls were rewarded today with new screenshots displaying heroes and monsters battling one another. As part of a promotional effort by Deck 13 and CI Games, the two released depict figures engaged in duels against one another, both displaying some variety of equipment and the settings available to the players.  The first is set in a open ruined courtyard between a human and a monstrous figure wielding a scimitar, the second a man with two daggers fighting a brute with a head on fire.
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Jan 242013
 

In every genre there is one defining aspect which usually makes them stand out and defines them from all others. One specific element above all others which helps them to appeal to a certain audience. In Rogue-like games it’s the potential for failure and the sheer uphill battle you face, with fighting games it’s the ability to break out endless combos and air-juggle your opponent through the air for minutes on end, and in RTS titles it’s the potential for how thoroughly you can obliterate them. In RPGs of many subgenres it tends not to be the stats or combat which is the most memorable but the stories driving them forwards. Any story can make or break an RPG, especially in how the ending is handled as Bioware found out not too long ago, so what could be considered the best within the genre?

Here’s few suggestions with Paranerds.com’s Top Ten Greatest RPG Endings. (Spoilers! [Obviously])
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Jan 232013
 

ftlFaster Than Light is a design masterpiece from developer Subset Games. It’s not about flashy graphics or cutscenes or famous voices or epic narratives. It joins – in my opinion – a prestigious fraternity of design-based games I feel is swelling in the Indie realm as of now.

For me, a guy who is normally all about pushing the limits of graphics and ambiance, blurring the lines between reality and the game, so to speak; playing games like this is like visiting one of those old open air pioneer museums. You might not be interested all the time, but on occasion it’s nice to go back and see what gaming was like before High-Def.

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Dec 102012
 

The games in the Far Cry series have about as much in common as apples and organically grown broccoli. Sure, they dabble in the same themes, tend to let you loose in an open world environment. But there is no common tie. They can just be stand alone IPs. Even so, Far Cry 2 felt more like an experiment. A bunch of smaller games strung together. Perhaps that’s what it took to get us Far Cry 3. Normally, I make you wonder how I feel about a game before the review, to let the suspense linger, ask a poignant (okay, I don’t know about that) question. But here, all I can say is, Far Cry 3 is amazing. Go play it. But read this review first maybe?

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Sep 072012
 

Having finally gotten around to playing it, I’ve got to wonder who asked for this? As has been said by many a person: A mystery is only interesting so long as no definitive answer is given. There are many reasons for this ranging from just guessing about what’s at the end to fans coming up with their own answers, which have the unfortunate tendency to be better than what we’re actually given. But someone must have been asking for Bioware to spill the beans on the last few mysteries of the ME-verse, so here’s Mass Effect 3: Leviathan.

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