Jan 232013
 

ftlFaster Than Light is a design masterpiece from developer Subset Games. It’s not about flashy graphics or cutscenes or famous voices or epic narratives. It joins – in my opinion – a prestigious fraternity of design-based games I feel is swelling in the Indie realm as of now.

For me, a guy who is normally all about pushing the limits of graphics and ambiance, blurring the lines between reality and the game, so to speak; playing games like this is like visiting one of those old open air pioneer museums. You might not be interested all the time, but on occasion it’s nice to go back and see what gaming was like before High-Def.

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Sep 182012
 

Immersion can be a strange thing. Often it doesn’t come down to how real the game looks or how well fleshed out the character are, but how real it “feels”. How freely it allows you to forge your own path in the universe and tell your own story without being railroaded in almost any sense – limited only by how you can die, a few random events and with as unintrusive a story as possible. It’s a quality which has kept many games being played long after they should have been otherwise regulated to bargain bins and it’s one FTL: Faster Than Light has all but perfected.

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