If there’s one thing I hate doing its making dinner and spending money. There’s nothing more upsetting than finding out a game that you thought was on one console all of a sudden jumps only to another console. That I get. But a game going multiplatform? Why is this a bad thing?
Well that was fun. Microsoft has finished their E3, and since typing and breathing is hard, I’ve taken notes down as it went and decided to present it to you in this format. If you felt like we missed something , let us know. We most likely did.
A warning to all about to read this article: There will be spoilers. Lots and lots of spoilers as this is going to be discussing the whole damn Bioshock saga from beginning to end. If you’ve yet to play any of the games, this is one you might want to skip.
Seen by many as a love letter to the fans, Bioshock Infinite: Burial At Sea served as a final tribute to the worlds of Rapture and Columbia. Along with a return of many characters, it offered the player an opportunity to witness events otherwise unseen in any previous titles. To see Rapture in a time when it was relatively stable, to speak with Atlas (or Fontaine if you prefer) when he was leading his revolution or to explore Fink Industries when it had been overrun by the Vox Populi.
The issue is that, for all of this, you only needed to scratch the surface to see the many problems Burial At Sea caused. In the name of fan-service, this love letter managed to utterly wreck the stories of both worlds and cause no end of continuity issues and narrative failings. Nearly all of these served only to mix up the games’ messages and dilute what was once a very strong story.
So, here’s ten failings which ultimately ruined Bioshock Infinite: Burial At Sea.