Callum

A long time fan of all things nerd related, i've spent most of my life either going through video games or watching the best of the worst of science fiction and fantasy films. Video game wise I’ve been playing various things since the time of the N64 and have gone through everything from Daikatana to Dwarf Fortress since then. I'm also a fan of all things Warhammer and Hellboy.

Sep 042014
 

Diablo_3_ultimate_evil

Of all the missteps ever made by Blizzard Entertainment, from balance problems in Starcraft to World of Warcraft’s increasingly convoluted lore, few failings stand out more than Diablo III. Released with the hype train pulling out all the stops to ensure a smash hit, sales for the title soured despite a decidedly mixed reception within its community. Some loved it for its core concepts, others hated it for the DRM policies and story, but now Blizzard seems to have fully devoted itself to answering the criticisms of its fans. At least on a mechanical level anyway.

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Aug 262014
 

Fallen_London_Browser_Game

Current opinion among many critics of gaming that story should never come before gameplay when it comes to this medium. Emphasis should always focus upon how the player can directly affect a story play straight into video game’s greatest advantage over television and film: It’s interactivity. Here however we may have one of the rare releases which defies that rule, yet dies it well enough for it not to harm the title.

As a whole, Fallen London is an extremely strange kind of game to try and pin into any genre. Its gameplay is minimal, coming down to choices or statistics, progression can be limited at times and on occasions you can find yourself farming quests for basic loot and experience. Yet despite that it manages to remain thoroughly engaging the entire way through, offering you the chance to carve out your own story and backs it up with darkly humourous writing, great choices and a fantastical world.
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Jul 272014
 

E-sports_Starcraft

One of the biggest problems which video games face outside gaming communities is the adamant refusal to see them as a legitimate media. We’ve seen this many times before, between being scapegoated for killings to being openly mocked by critics of other “legitimate” forms of media. Now it’s happened again, this time with the BBC putting a negative spin on Twitch.tv and e-sports. The video covering the subject lasts only three-and-a-half minutes and does contain a few relevant points of information, but on the whole it does a very bad job at truly informing the public about what the scene is like. Or, for that matter, even doing so in an unbiased manner.

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Jul 152014
 

Glitchspace_Video_Game

Serving more as a proof of concept at this time than anything else, Glitchspace proves to be a uniquely intriguing combination of elements. Puzzle games are far from rare in this day and age, fewer still which feature the protagonist carrying a gun-like item in a stark white environment thanks to Portal, but then you start to see just what makes it stand out so much. Combining together first person platforming with mathematical equations and logic tasks, it sounds on the surface like a fairly generic release. Then you get into exactly how it handles these elements. Rather than a single game, the entirety of Glitchspace plays out as if it were two separate titles, one hidden inside the other, and occasionally intersecting at specific points.
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Jul 132014
 

kinopoisk.ru

This one was a step in the right direction. For once it seemed that Michael Bay was listening to criticism about his films, Robert Orci wasn’t about to make things even dumber than usual, less humans were present, and things were being taken seriously. For the first time in the series, it felt like someone beyond the effects and stunts departments were actually trying to aim for high quality. That said, it’s only better because the bar has already been set so low for this series. So while it might be better than Revenge of the Fallen, it’s still a really bad summer action film.

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Jul 122014
 

electronic_arts_peter_moore

Yet another person high up has opened his mouth and said something extremely stupid. The last time we properly covered this sort of thing was when Dan Didio declared superheroes did not deserve to be happy. Now we have the head of a major publishing giant stating that a large chunk of the gaming community in general is opposed to all change and progression. Not only that but they are openly holding it back from having the gaming industry as a whole entering a golden age.

Quoted on gamesindustry.biz among other websites, Electronic Arts COO Peter Moore stated the following: 

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Jul 032014
 

Sunless_Sea

We’re going to be doing things a little different today, as this is a look into a game that’s not finished. There’s still a great deal of work to be done to it, many problems or minor errors to remove, but it still has a great deal of potential. More than enough to warrant giving it a look now and playing through the locations already established. That game would be Sunless Sea.

Set in the same universe as Failbetter Games’ excellent Fallen London, the game sees you captaining a ship and attempting to make a life for yourself in the monster infested underground zee. That’s really it, from there on you make your own choices and the world is your oyster with any decisions, actions or plot threads arising thanks to your actions. In almost every respect it emulates what made the likes of Wing Commander: Privateer and Freelancer such fantastic titles, but goes a few steps further.

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Jun 252014
 

Knightmare_Tower

In many respects Knightmare Tower is very similar to our last review. It’s straightforwards arcady action which gradually scales over time and rewards the player with ever increasing buffs. You slaughter your way through hordes of foes until final victory and at the end of the day it’s gaming distilled down to pure, raw, fun through relentless combat. However, there’s a few things which clearly set it apart from Meltdown, the least of which is the visual style and setting.

Following the most quintessential of generic fantasy plots, a villain appears, storms a king’s castle and kidnaps his princesses. Imprisoning them within a tower of monsters, a knight is enlisted to free them and slay all hellspawn which lay wait in his path. Of course, few traditional fantasy myths have said knight launching himself up the tower via rocket. Or for that matter, feature several hours of the hero air-juggling himself into low orbit via the corpses of his enemies.
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