Dec 202011

Another year of gaming goodness comes to an end, we’ve seen the lows and we’ve seen the highs. Which games do we here at highly recommend? These are games that surprised us, stood out from the crowd and made us continue doing this hobby. These are the games that stood out from every game that came out, and that definitely takes a lot. This is the Top Ten Games of 2011.

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Jun 242011

This week the ParaNerds speak about Final Fantasy VIII, Silent Hill Origins, Portal 2, Meganoid (iOS) and new releases. They also do News (see below) and Kevin reviews  Dungeon Siege 3 for the Xbox 360 and after 12 years  Chinese Democracy Duke Nukem Forever is finally out and Rooster gives his opinion on it, they also read two fan mail.

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Feb 162011

This week the ParaNerds speak about new releases and news (See Below), they also speak about Piracy (due to Crysis 2 and KillZone 3). The Communities also  drops by to talk about an odd game named END OF US and Kevin goes on a rant about the new ONLINE PASS for games.

You may hear it HERE



PlayStation 4 Suspended?

Mirror’s Edge 2 Canceled

NGP Price Leak

Last Shipment of Super Mario All Stars

Activision + GTA?

George Hotz RAP

New Spider-Man

Batman Arkham City Single Player

Feb 022011

This week the Paranerds go on a rant about stealing personal items, along with new releases and news (see below).They also speak about the Top Ten Classic Game Characters That Jumped To 3D. Incontrol 88 from The Community also adds a rant on Leet speak and “if you’re a gamer” and the Paranerds review Two Worlds II and Dead Space 2.

You may hear it HERE


Leave a comment below


Another PS3 Update

Wii 2 In 2013

Wii Titles to expect

PlayStation store update

Scarlett Johansson in Uncharted?

Uncharted Creators not working on NGP

NGP Price will be attractive

Jan 262011

This week on the ParaNerds Podcast, Kevin has a canker sore. They speak new releases along with news (See Below). They also go into detail on Games Based Around On Bad Control, the Communities rant on 3D Movies and Leader boards and how we hate them.

You may hear it HERE


Email question to Kevin AT Paranerds Dot COM


The Community : Check em out for great reviews


Call of Duty Black Ops Patch for PS3

Metal Gear Solid HD for PS3?

Xbox 360 Deal of the Week (RockStar and 2K Games)

PlayStation Update

Modern Warfare 3 on 11/11/11?

GameJournos Response to IGN review

Sony defends DC Universe price

Jan 192011

This week on the Paranerds Podcast: The Paranerds speak about Dead Rising 2 and Silent Hill: Origins . They also speak about News (see below), along with Rooster’s review on Dead Space Ignition. They also speak about the games they are looking forward to in 2011.

You can hear it HERE


Email your questions to Kevin


New killstreaks/PERKS

FFXIII-2 announced

Portal 2 Microsoft Mistakes

Heavy Rain opened doors

Little Big Planet 2 Collector’s Edition


Jan 102011

As video games advance from gigantic pixels to a million little pixels, and from no stories to great developing and unique stories. There has been one change which I cannot grasp, why it’s happening and to be honest I don’t like; the lack of a Life Bar.

Where did it go and when did it become a problem. Now before I go on I want to say that yes I’m well aware some games still do use the life bar and yes I’m also aware the reasoning behind it. With that said what happened to the life bar? Ever since the NES era life bars have been a way to add difficulty and a new challenge to a game. Not only must you navigate your way through unique and interesting locations but you must also battle baddies and watch your health. This was acceptable and a challenge because it added realism to any game no matter how fictional. You were in a fictional world but you still had to worry about death, you were a Battletoad but you could still die/  You get hit once and you take damage. Sometimes  one hit sometimes multiple hits, and having to find a way to get your health back with food in garbage cans and/or walls. Even if the life bar is nonexistent some form of other kind of strategy is used, Mario gets hit and shrinks, Sonic Looses Rings and Crash Bandicoot uses a mask.
Most games nowadays use the good ole regenerating life. Where your screen goes red usually to indicate how much damage you have taken and the direction it is coming from.  This is fine as an indicator, but to just hide behind a wall or stay in a corner and wait until your health regenerates is not challenging. This is mostly seen in First person Shooters such as Call of Duty, Battlefield and yes even Halo.

Some would argue that using this in FPS games is necessary but I argue that the original Call of Duty did not use this tactic and neither did the Duke.

Duke Nukem 3D doesn’t use a life bar but  a percentages of health. The game is already surprisingly hard with maps and secret areas to navigate and explore, and it’s even more challenging when you have 1% health and alien scum got your cornered and you’re only choice is to fight or die. That is a game. Games such as Call of Duty Black Ops, in which you take too much damage, you just wait it out as your health comes back to 100% with absolutely no strategy or challenge really ruins the immersion. Gears of War is also guilty of this technique along with Kane & Lynch. In games such as X-Men Origins: Wolverine and Splatterhouse it’s understandable as to why their health regenerates and the hiding in the corner to wait for your health to come back. Wolverine’s a mutant who heals with time and Rick is a demon sort of thing with supernatural abilities. But in Call of Duty in which you play as a soldier,  health regeneration does not make
sense.  The point is to play like a soldier not to play as a super soldier

I mean wasn’t it fun having to fight your way in a game and knock over crates and find health when you most needed it? Streets of Rage, Golden Axe, Dead Space, and hell even Dead Rising 2!

Sometimes for example when you’re supposed to be playing an everyday guy or girl who is put into an unusual environment the point is to immerse yourself into the game at hand. Let’s take for example the Ghostbusters game. Regular guys that just so happen to have machines for busting ghosts. Fair enough. Except these guys can regenerate their health by sitting away from everything for a little bit. A health bar is present but its only thereto be used more as a time limit to how long you should wait for your health to come back.

Look how beautiful these different Life Bars are!

Basically what I’m saying is, having a regenerating life bar in a game should be a unique and selling part of the game. In Prototype your health regenerates because your character is a super power human and that is a  selling point and that makes sense “an unstoppable man, with powers”. In Call of Duty you’re supposed to be a soldier but if you can regenerate yourself then you are indeed a super soldier. Instead of this being unique it is becoming the norm. Gears of War, Ghostbusters, most first person games have all become health regenerating games, even though the stories usually involve people trying not to die, it ruins the game when you can’t die, and they pretend that they can. Let’s not let the life bar reach zero, and find some food to keep it alive.
Hopefully Dead Space 2 and the upcoming Duke Nukem: Forever stays to its roots and uses the health bar system rather than the now cliché regenerating life bar.

What are your thoughts, agree disagree? Leave a comment below.