Metal Gear Rising: Revengeance is the second game to have you in control of Raiden, the protagonist from Metal Gear Solid 2: Sons of Liberty, this time without the aid of Snake. Does Metal Gear Rising: Revengeance stand at all as a spinoff or should Raiden never rise?
Recently I’ve been playing the Metal Gear Sold HD Collection. Yes, I’m also playing in chronological order because I’m cool that way. The Metal Gear franchise is home to some of the most wonderful and creative characters with the strongest personalities. They’re all likable in their adorable evil ways and although some may be stranger than others we accepted them all. Hell we accepted an arm being alive. What we didn’t accept was this guy.
Mortal Kombat has never been really known for its great fighting style but really more so for its gore. It was usually slow and dull and started kind of going downhill in recent Mortal Kombat games. Does this new Mortal Kombat bring the franchise back on course or is this yet another fatality?
One of the surprising things about Mortal Kombat is the surprisingly lengthy and interesting story mode. Gone are the days of Puzzle Kombat and Chess Kombat. Now we are left with the main focus of the game. Previous Mortal Kombat story lines got tongue tied and tripped over themselves, they were usually forgettable and dragged on way longer than necessary. The only decent storyline given was from Mortal Kombat vs. DC Universe. Mortal Kombat on the other hand has a pretty good storyline due to its simple formula. Raiden sees the future and witnesses Sonya Blade and company either dead or dying; he tells his present self that “He must win”. “He” can be anyone. So they must fight in Mortal Kombat to stop the future from ending in tragedy. That’s it. That’s the story. Along the way you’ll have really good character back stories and character development; ever wonder how Jax got his metal arms? Ever wonder what the hell a Kabal is? Mortal Kombat’s simple formula of storytelling and great character development gives you a reason to progress in the story mode. Story mode is also about 7- 8 hours long depending how much you get your butt kicked (which might and will happen at times). Mortal Kombat does take cues from Street Fighter IVwith the “X-Ray Attacks” (which we will get into later) replacing the Ultra attacks, and it does also take cues from Mortal Kombat vs. DC Universe in the way the story mode is structured, which isn’t a bad thing considering that was a good story too.
After Mortal Kombat 1 and 2 have gone and passed, I and the fans of the series got a little older and our expectations kept on rising. As we knew that there were to be another Mortal Kombat game. We knew that Mortal Kombat 3 was going to be coming out but what we didn’t expect was Ultimate Mortal Kombat 3 which was released in 1995.
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3 is basically Mortal Kombat 3 with an upgrade (so ill talk about this version rather than Mortal Kombat 3 because it would be redundant and require a lot of copying and pasting). Ultimate Mortal Kombat was by far the best game in the series. Like its predecessor it added more and more. You not only had characters like Sub-Zero, Smoke, Cyrax, Sonya Blade, Jax, Liu Kang, Kano and Shang Tsung but also Reptile and Scorpion and a lot more. There were also hidden characters like Noob Saibot and Rain. In this version Noob Saibot is a palette swap silhouette of Scorpion. There was also the very complicated Kode system that appears before every match and would require the players to put in codes to unlock certain characters like Classic Ninja Sub-Zero and Smoke (not the Sector palette swap but the Scorpion Palette swap). I never understood this method of putting in the codes…sorry I meant KODES, and it must be done only during the Versus screen.
The number of characters in Ultimate Mortal Kombat 3 was 27 including the bosses and sub bosses. That’s a big jump from the original count of Mortal Kombat’s original8 total characters.
Fatalities, Babalities, Friendships, stage Fatalities and even brutalities are here and better as well.
This was exactly what sequel to one of the best fighters should be.
The graphics and animation were improved along with a choice of characters, although the palette swap was again used more than ever.
Fans of the series all wondered what would happen to the series. With the arcades slowly dying and Sega Genesis and the Super Nintendo being considered old thanks to the Nintendo 64 and the Sony playstation (and yes well aware this was also released on the Sega Saturn but no one other than me owned that system so talking about it would be dead space) We all wondered what was next for Mortal Kombat. Will there be a part 4 will it be in 3D? Will it still be bloody or exclusive to arcades?
Mortal Kombat 4
Well in the year 1997 Mortal Kombat 4 was released for the Sony Playstation, Nintendo 64 and the PC (and later Mortal Kombat Gold was released for the Sega Dreamcast and again no one including me owned it and for the sake of keeping things simple I will not talk about it). It was in 3D and it was still bloody. A lot of you might think this is where the series started going downhill, you’re right and wrong.
Mortal Kombat 4 was actually a very good game. Damn good in fact. Unlike Sonic the Hedgehog’s reason for downhill being 3D, Mortal Kombat’s transition from 2D to 3D was actually smooth. Sure this time the character choices weren’t as great as seen in Ultimate Mortal Kombat but the essential characters were there including, Scorpion, Sub-Zero Liu Kang, Raiden, Jax, Johnny Cage, Sonya Blade and Reptile. Along with (this is also kind of what ruined the series) new characters such as Tanya, Reiko ,Fujin and Jarek more characters you just don’t really care for, especially Meat! Although there were less characters to choose from they were for the first time in fabulous 3D (for the time).
The game was actually well played albeit a little awkward at times (side step is stupid). In true Mortal Kombat fashion the game was still bloody and the Fatalities were still as gruesome, If not more gruesome then past titles due to it being in 3D. For example the character Meat is stupid but looks very, very gruesome
Also the countdown when you get killed or defeated was in fact a nice touch.
Gone were the Brutalities, Friendships, Babalities, but still we (thankfully) had not only one but two Fatalities and Stage Fatalities.
Although Mortal Kombat 4 wasn’t as great a successor to Ultimate Mortal Kombat as fans were expecting it was still a playable game. It kept things very simple. The humour still remained and things were simple. After this is when the series started to go downhill. The saying of K.I.S.S (keep it simple stupid) is true. The series that is Mortal Kombat took something as simple as a simple fighting game with lots of blood to a series of games with an unnecessary control scheme and different fighting styles to dear I say? Third person adventure/action games?
The characters kept on growing somewhere around 64 characters (as of 2010) there could even be more. Adding more unnecessary characters adds more unnecessary stories which adds more unnecessary game play changes and games such as Mortal Kombat Mythologies: Sub-Zero and….oh god….Mortal Kombat: Special Forces.