Sep 282014
 

FinalFantasy2

It goes without saying that Final Fantasy is one of the biggest and most successful series on the market. Even after being repeatedly marred by the development team’s obsession over Final Fantasy XIII and a disastrous initial release of XIV, as a whole the franchise stands strong. While certainly having a fair number of dumb storytelling moments, you’ll find plenty of fans willing to defend just about any title in the series and put forwards genuinely good reasons why one in particular is a personal favourite.

Some enjoy how X dealt with the idea of religion, others enjoyed the more straight forwards adventuring tale of XII and how it tackled the subject of loyalty, and VII needs no explanation. This said, one in particular seems to have been constantly overlooked despite offering some surprisingly effective storytelling methods which hold up today: Final Fantasy II.
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Apr 112014
 

Deus_Ex_The_Fall

A common accusation when it comes to films is that the director just didn’t understand the source material. They just didn’t get what made it work, fully comprehend quite how to faithfully adapt certain ideas or even get some basics right. Michael Bay’s Transformers, Roland Emmerich’s Godzilla, Bryan Singer’s Superman Returns, you can probably name quite a few. Well, now we have the penultimate video game example of this – Deus Ex: The Fall. The developers apparently understood none of the prior game’s successes, reasons for their acclaim or even the bare basics of how to create a successful game. The only reason it even resembles a true Deus Ex title is thanks to the sheer volume of assets reused from Human Revolution.
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