Last week Capcom announced that Resident Evil Revelations 2 will be coming to PlayStation 4, PlayStation 3, Xbox One and Xbox 360. This week they announced when it will be released and the price(s).
This week on the Paranerds podcast, the Paranerds speak about Maleficent, Oddworld: Munch’s Oddysey, Batman: Arkham Origins: Blackgate, Tangram Attack, A Dark Room along with new releases, news (See below) and Deals of the Week. The two then go over the Top Ten Oddworld Creatures and gush about Guardians of the Galaxy (SPOILERS).
A warning to all about to read this article: There will be spoilers. Lots and lots of spoilers as this is going to be discussing the whole damn Bioshock saga from beginning to end. If you’ve yet to play any of the games, this is one you might want to skip.
Seen by many as a love letter to the fans, Bioshock Infinite: Burial At Sea served as a final tribute to the worlds of Rapture and Columbia. Along with a return of many characters, it offered the player an opportunity to witness events otherwise unseen in any previous titles. To see Rapture in a time when it was relatively stable, to speak with Atlas (or Fontaine if you prefer) when he was leading his revolution or to explore Fink Industries when it had been overrun by the Vox Populi.
The issue is that, for all of this, you only needed to scratch the surface to see the many problems Burial At Sea caused. In the name of fan-service, this love letter managed to utterly wreck the stories of both worlds and cause no end of continuity issues and narrative failings. Nearly all of these served only to mix up the games’ messages and dilute what was once a very strong story.
So, here’s ten failings which ultimately ruined Bioshock Infinite: Burial At Sea.