A common accusation when it comes to films is that the director just didn’t understand the source material. They just didn’t get what made it work, fully comprehend quite how to faithfully adapt certain ideas or even get some basics right. Michael Bay’s Transformers, Roland Emmerich’s Godzilla, Bryan Singer’s Superman Returns, you can probably name quite a few. Well, now we have the penultimate video game example of this - Deus Ex: The Fall. The developers apparently understood none of the prior game’s successes, reasons for their acclaim or even the bare basics of how to create a successful game. The only reason it even resembles a true Deus Ex title is thanks to the sheer volume of assets reused from Human Revolution.
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